Title
Neuro-Visual Control In The Quake Ii Game Engine
Abstract
The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possible in a visually simple environment, using a neural network controller with evolved weights. Two retina layouts are tested, each with the same number of inputs: first, a graduated density retina which focuses near the center of the screen and blurs outward; second, a uniform retina which focuses evenly across the screen. Results show that the graduated density retina learns more successfully than the uniform retina.
Year
DOI
Venue
2008
10.1109/IJCNN.2008.4634348
2008 IEEE INTERNATIONAL JOINT CONFERENCE ON NEURAL NETWORKS, VOLS 1-8
Keywords
Field
DocType
computational modeling,neural network,visualization,engines,artificial intelligence,layout,games,pixel,artificial neural networks,artificial intelligent,remote control,testing,neural networks,real time
Computer graphics (images),Computer science,Visualization,Quake (series),Artificial intelligence,Pixel,Neural network controller,Artificial neural network,Game engine,Visual control,Machine learning
Conference
ISSN
Citations 
PageRank 
2161-4393
7
0.55
References 
Authors
9
2
Name
Order
Citations
PageRank
Matt Parker1567.28
Bobby D. Bryant2586.70