Title
How two players negotiate rhythm in a shared rhythm game
Abstract
In a design and working prototype of a shared music interface eleven teams of two people were to collaborate about filling in holes with tones and beats in an evolving ground rhythm. The hypothesis was that users would tune into each other and have sections of characteristic rhythmical relationships that related to the ground rhythm. Results from interaction data show that teams did find a mutual rhythm, and that they were able to keep this rhythm for a while and/or over several small periods. Results also showed that two players engaged in very specific rhythmical relationships that differed from each other. Video analysis of user interaction shines light upon how users engaged in a rhythmical relationship, and interviews give information about the user experience in terms of the game play and user collaboration. Based on the findings in this paper we propose design guidelines for collaborative rhythmical game play.
Year
DOI
Venue
2012
10.1145/2371456.2371457
Audio Mostly Conference
Keywords
Field
DocType
user collaboration,specific rhythmical relationship,shared rhythm game,characteristic rhythmical relationship,rhythmical relationship,user experience,ground rhythm,design guideline,mutual rhythm,collaborative rhythmical game play,user interaction shines light,interaction design,social learning,music,play,social awareness
User experience design,Interaction design,Social consciousness,Psychology,Human–computer interaction,Social learning,Rhythm,Negotiation
Conference
Citations 
PageRank 
References 
0
0.34
5
Authors
3
Name
Order
Citations
PageRank
Anne-Marie Skriver Hansen192.42
Hans Jørgen Andersen216719.41
Pirkko Raudaskoski331.73