Abstract | ||
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In a design and working prototype of a shared music interface eleven teams of two people were to collaborate about filling in holes with tones and beats in an evolving ground rhythm. The hypothesis was that users would tune into each other and have sections of characteristic rhythmical relationships that related to the ground rhythm. Results from interaction data show that teams did find a mutual rhythm, and that they were able to keep this rhythm for a while and/or over several small periods. Results also showed that two players engaged in very specific rhythmical relationships that differed from each other. Video analysis of user interaction shines light upon how users engaged in a rhythmical relationship, and interviews give information about the user experience in terms of the game play and user collaboration. Based on the findings in this paper we propose design guidelines for collaborative rhythmical game play. |
Year | DOI | Venue |
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2012 | 10.1145/2371456.2371457 | Audio Mostly Conference |
Keywords | Field | DocType |
user collaboration,specific rhythmical relationship,shared rhythm game,characteristic rhythmical relationship,rhythmical relationship,user experience,ground rhythm,design guideline,mutual rhythm,collaborative rhythmical game play,user interaction shines light,interaction design,social learning,music,play,social awareness | User experience design,Interaction design,Social consciousness,Psychology,Human–computer interaction,Social learning,Rhythm,Negotiation | Conference |
Citations | PageRank | References |
0 | 0.34 | 5 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Anne-Marie Skriver Hansen | 1 | 9 | 2.42 |
Hans Jørgen Andersen | 2 | 167 | 19.41 |
Pirkko Raudaskoski | 3 | 3 | 1.73 |