Abstract | ||
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In this paper we present a realistic three-dimensional interactive hand model that can be used for recognition, tracking and reconstructing a hand from multiple cameras. The model is built in such a manner that it allows to set constraints on the finger movements so that the overall model allows to model high degree articulated mechanisms with high precision. The model proposed was built based on biomechanics studies of a human hand and offers high precision and accuracy in representing all possible states of a human hand, but at the same time its simplicity implies low computational cost that is essential to improve overall performance of the system. |
Year | Venue | Field |
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2003 | PROCEEDINGS OF THE ISCA 12TH INTERNATIONAL CONFERENCE INTELLIGENT AND ADAPTIVE SYSTEMS AND SOFTWARE ENGINEERING | Computer science,Interactive 3d,Human–computer interaction |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
1 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Oksana Kubushyna | 1 | 0 | 1.69 |
Luis E. Teruel | 2 | 0 | 1.35 |
Evangelos A. Yfantis | 3 | 16 | 10.80 |
C. J. Hwang | 4 | 0 | 1.35 |
Peter Allen Stubberud | 5 | 6 | 3.23 |
George Bebis | 6 | 2397 | 149.44 |
Richard Boyle | 7 | 232 | 11.63 |