Abstract | ||
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In late years game construction with high reality have been done along with the development of VR technology. However, three components such as behavior generation using rigid body physics, 3D sound generation and haptic feedback are considered necessary for constructing a virtual world with high reality. In the paper, synchronization among visual, auditory and haptic sensation is attained by SCRAME Net, the fastest network system. As a concrete example, a billiards game is built and we would like to confirm that the method used in this research will contribute to build a game with high reality. |
Year | DOI | Venue |
---|---|---|
2006 | 10.1007/11736639_86 | Edutainment |
Keywords | Field | DocType |
virtual billiard game,high reality,vr technology,haptic feedback,billiards game,fastest network system,late years game construction,sound generation,haptic sensation,concrete example,behavior generation,rigid body,virtual worlds | Virtual image,Synchronization,Dynamical billiards,Virtual reality,Computer science,Simulation,Immersion (virtual reality),Rigid body dynamics,Multimedia,Sensation,Haptic technology | Conference |
Volume | ISSN | ISBN |
3942 | 0302-9743 | 3-540-33423-8 |
Citations | PageRank | References |
7 | 0.81 | 3 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yoshihiro Takamura | 1 | 7 | 0.81 |
Norihiro Abe | 2 | 89 | 35.38 |
Kazuaki Tanaka | 3 | 90 | 17.79 |
Hirokazu Taki | 4 | 110 | 37.03 |
Shoujie He | 5 | 29 | 9.59 |