Title
Developing an Interactive Video Game-Based Learning Environment
Abstract
With advanced computer and network technologies of nowadays, learners could benefit from well-developed distance learning systems for obtaining vast learning content, as well as performing learning exercises at anytime anywhere. However, to attract learners and to keep them active would be difficult in those content-based learning systems. One possible solution is to include some motivator factors in the online learning activities. Gaming could be considered as sort of learning. It also features in attraction and motivation. Thus, more and more researches are interested in developing game-oriented learning models and related game-based learning systems to attract learners during such learning activities. In this paper, we would like to combine the video-based course materials and game elements with an integrated learning platform called "V-GBL" environment. Course designers could easily design GBL courses and learners could enjoy their learning activities in the serious adventure game world.
Year
DOI
Venue
2009
10.4304/jsw.4.2.132-139
JSW
Keywords
Field
DocType
scorm,authoring tool,curriculum design,interactive video,index terms—vgbl,distance learning,indexing terms
Experiential learning,Educational technology,Robot learning,Active learning,Collaborative learning,Active learning (machine learning),Computer science,Synchronous learning,Artificial intelligence,Cooperative learning,Multimedia,Machine learning
Journal
Volume
Issue
Citations 
4
2
4
PageRank 
References 
Authors
0.55
3
5
Name
Order
Citations
PageRank
Jui-hung Chen1133.94
Te-Hua Wang2517.96
Wen-Chih Chang39519.69
Louis R. Chao4909.26
Timothy K. Shih51245303.83