Abstract | ||
---|---|---|
We implemented a simple custom data format not unlike Maya's PDC particle data container. Specifically, we store per-frame data about root transforms, body rotations, wheel steering and roll angles, brake light intensity, and optionally a pointer to a desired animation clip to layer on top. A header stores a list of agents in each simulation file, their character variants, the superset of all animation clips requested in the simulation, etc. |
Year | DOI | Venue |
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2011 | 10.1145/2037826.2037883 | SIGGRAPH 2009: Talks |
Keywords | Field | DocType |
header store,simple custom data,pdc particle data container,character variant,animation clip,roll angle,simulation file,body rotation,brake light intensity,per-frame data,collision detection | Pointer (computer programming),Crowds,Computer vision,Brake,Subset and superset,Data format,Collision detection,Computer graphics (images),Computer science,Artificial intelligence,Animation,Header | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Trent Crow | 1 | 0 | 1.69 |
Stephen Gustafson | 2 | 5 | 2.79 |
Michael Lorenzen | 3 | 4 | 1.28 |
Jake Merrell | 4 | 0 | 1.01 |
Bob Moyer | 5 | 0 | 1.01 |
J. D. Northrup | 6 | 221 | 15.55 |