Title
Crowds on Cars 2
Abstract
We implemented a simple custom data format not unlike Maya's PDC particle data container. Specifically, we store per-frame data about root transforms, body rotations, wheel steering and roll angles, brake light intensity, and optionally a pointer to a desired animation clip to layer on top. A header stores a list of agents in each simulation file, their character variants, the superset of all animation clips requested in the simulation, etc.
Year
DOI
Venue
2011
10.1145/2037826.2037883
SIGGRAPH 2009: Talks
Keywords
Field
DocType
header store,simple custom data,pdc particle data container,character variant,animation clip,roll angle,simulation file,body rotation,brake light intensity,per-frame data,collision detection
Pointer (computer programming),Crowds,Computer vision,Brake,Subset and superset,Data format,Collision detection,Computer graphics (images),Computer science,Artificial intelligence,Animation,Header
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
6
Name
Order
Citations
PageRank
Trent Crow101.69
Stephen Gustafson252.79
Michael Lorenzen341.28
Jake Merrell401.01
Bob Moyer501.01
J. D. Northrup622115.55