Title
Configuring graphics systems components
Abstract
Computer graphics systems have traditionally been described in terms of a conceptual model of the so-called `graphics processing pipeline'. This model explains the relationship between graphics information defined by an application and the realisation of that information on a display in terms of a sequence of transformation stages. Although adequate for giving an outline of a single graphics system, the model lacks flexibility and detail when placed in the sphere of many different graphics systems designs, as in the `family of graphics systems' under ISO standardisation at the current time. An alternative approach is needed which provides a sufficient level of detail and flexibility to describe both existing graphics systems and possible extensions to these, which at the same time permits the comparison of graphics systems designs in a well defined framework. The computer graphics reference model presented in this paper meets many of these objectives
Year
DOI
Venue
1988
10.1049/sej.1988.0032
Software Engineering Journal
Keywords
Field
DocType
configuring graphics systems component,standardisation,computer graphics,iso
3D computer graphics,Engineering drawing,Systems engineering,Computer graphics (images),Graphics pipeline,Computer science,Real-time computer graphics,Graphics software,Software rendering,Scientific visualization,Computer graphics,Computer Graphics Metafile
Journal
Volume
Issue
ISSN
3
6
0268-6961
Citations 
PageRank 
References 
2
0.37
1
Authors
2
Name
Order
Citations
PageRank
David B Arnold19321.94
Graham J Reynolds26315.43