Abstract | ||
---|---|---|
Computer graphics systems have traditionally been described in terms of a conceptual model of the so-called `graphics processing pipeline'. This model explains the relationship between graphics information defined by an application and the realisation of that information on a display in terms of a sequence of transformation stages. Although adequate for giving an outline of a single graphics system, the model lacks flexibility and detail when placed in the sphere of many different graphics systems designs, as in the `family of graphics systems' under ISO standardisation at the current time. An alternative approach is needed which provides a sufficient level of detail and flexibility to describe both existing graphics systems and possible extensions to these, which at the same time permits the comparison of graphics systems designs in a well defined framework. The computer graphics reference model presented in this paper meets many of these objectives |
Year | DOI | Venue |
---|---|---|
1988 | 10.1049/sej.1988.0032 | Software Engineering Journal |
Keywords | Field | DocType |
configuring graphics systems component,standardisation,computer graphics,iso | 3D computer graphics,Engineering drawing,Systems engineering,Computer graphics (images),Graphics pipeline,Computer science,Real-time computer graphics,Graphics software,Software rendering,Scientific visualization,Computer graphics,Computer Graphics Metafile | Journal |
Volume | Issue | ISSN |
3 | 6 | 0268-6961 |
Citations | PageRank | References |
2 | 0.37 | 1 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
David B Arnold | 1 | 93 | 21.94 |
Graham J Reynolds | 2 | 63 | 15.43 |