Abstract | ||
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This paper deals with the challenge of physically displaying reflectance, i.e., the appearance of a surface and its variation with the observer position and the illuminating environment. This is commonly described by the bidirectional reflectance distribution function (BRDF). We provide a catalogue of criteria for the display of BRDFs, and sketch a few orthogonal approaches to solving the problem in an optically passive way. Our specific implementation is based on a liquid surface, on which we excite waves in order to achieve a varying degree of anisotropic roughness. The resulting probability density function of the surface normal is shown to follow a Gaussian distribution similar to most established BRDF models. |
Year | DOI | Venue |
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2011 | 10.1111/j.1467-8659.2011.01891.x | COMPUTER GRAPHICS FORUM |
Field | DocType | Volume |
Bidirectional reflectance distribution function,Computer vision,Anisotropy,Computer graphics (images),Computer science,Gaussian,Artificial intelligence,Surface finish,Observer (quantum physics),Probability density function,Normal,Sketch | Journal | 30.0 |
Issue | ISSN | Citations |
2.0 | 0167-7055 | 15 |
PageRank | References | Authors |
1.47 | 15 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Matthias B. Hullin | 1 | 400 | 31.66 |
Hendrik P. A. Lensch | 2 | 1471 | 96.59 |
Ramesh Raskar | 3 | 5305 | 422.69 |
Hans-Peter Seidel | 4 | 12532 | 801.49 |
Ivo Ihrke | 5 | 542 | 29.64 |