Abstract | ||
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A novel method for the automatic generation of a facial tex- ture is proposed in this paper. Multiple pictures from the in- dividual are combined to create the texture using a wavelet- based technique. The different tasks involved in the proposed methodinclude: scaling, histogram equalization,deformation and merging. A set of particular feature points of the MPEG- 4 standard for multimedia applications is used in the above mentioned tasks. In the merging stage, wavelet multiresolu- tion decomposition of the images and filtering of the wavelet coefficients are performed to obtain a seamless texture. Fi- nally, the resulting texture is mapped onto a 3D head model which has been adapted to the particular individual based on the same pictures. Since the proposed method relies on the MPEG-4 Facial and Body Animation (FBA) standard, it can be easily integrated with applications using the same stan- dard. |
Year | DOI | Venue |
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2006 | 10.1109/ICIP.2006.312875 | ICIP |
Keywords | Field | DocType |
data compression,filtering theory,image coding,image resolution,image texture,multimedia communication,wavelet transforms,3D head model,FBA standard,MPEG-4 facial-body animation,multimedia application,multiresolution decomposition,texture generation,wavelet-based approach,Image processing,Image texture analysis,Merging,Wavelet transforms | Computer vision,Pattern recognition,Image texture,Computer science,Image processing,Filter (signal processing),Artificial intelligence,Data compression,Histogram equalization,Texture filtering,Wavelet transform,Wavelet | Conference |
ISSN | Citations | PageRank |
1522-4880 | 1 | 0.38 |
References | Authors | |
5 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Silvina L. Ferradal | 1 | 38 | 3.25 |
Juan Carlos Gomez | 2 | 84 | 12.89 |