Title
Generating Textures for 3D Head Models: A Wavelet-Based Approach
Abstract
A novel method for the automatic generation of a facial tex- ture is proposed in this paper. Multiple pictures from the in- dividual are combined to create the texture using a wavelet- based technique. The different tasks involved in the proposed methodinclude: scaling, histogram equalization,deformation and merging. A set of particular feature points of the MPEG- 4 standard for multimedia applications is used in the above mentioned tasks. In the merging stage, wavelet multiresolu- tion decomposition of the images and filtering of the wavelet coefficients are performed to obtain a seamless texture. Fi- nally, the resulting texture is mapped onto a 3D head model which has been adapted to the particular individual based on the same pictures. Since the proposed method relies on the MPEG-4 Facial and Body Animation (FBA) standard, it can be easily integrated with applications using the same stan- dard.
Year
DOI
Venue
2006
10.1109/ICIP.2006.312875
ICIP
Keywords
Field
DocType
data compression,filtering theory,image coding,image resolution,image texture,multimedia communication,wavelet transforms,3D head model,FBA standard,MPEG-4 facial-body animation,multimedia application,multiresolution decomposition,texture generation,wavelet-based approach,Image processing,Image texture analysis,Merging,Wavelet transforms
Computer vision,Pattern recognition,Image texture,Computer science,Image processing,Filter (signal processing),Artificial intelligence,Data compression,Histogram equalization,Texture filtering,Wavelet transform,Wavelet
Conference
ISSN
Citations 
PageRank 
1522-4880
1
0.38
References 
Authors
5
2
Name
Order
Citations
PageRank
Silvina L. Ferradal1383.25
Juan Carlos Gomez28412.89