Title
Blob-Based Liquid Morphing
Abstract
In this paper, we propose a novel practical method for blob-based liquid 3D morphing. Firstly, blobby objects are employed to approximate a given polygonal surface. The primitives in the medial axis sphere-tree of a polygonal model are utilized as initial blobs - this greatly improves the robustness and efficiency of the blob-based approximation. Secondly, we establish the blob correspondences between two models by sphere cellular matching and hierarchical matching. Finally, we interpolate the parameters of the implicit representation to get the intermediate shapes. Experiments show our method can produce visually pleasing liquid morphing effects. Copyright (c) 2005 John Wiley & Sons, Ltd.
Year
DOI
Venue
2005
10.1002/cav.84
COMPUTER ANIMATION AND VIRTUAL WORLDS
Keywords
DocType
Volume
3D morphing, blobby object, medial axis sphere-tree, cellular matching, hierarchical matching
Journal
16
Issue
ISSN
Citations 
3-4
1546-4261
4
PageRank 
References 
Authors
0.40
21
5
Name
Order
Citations
PageRank
Xiaogang Jin11075117.02
Shengjun Liu211613.79
Charlie C. L. Wang31280100.10
jieqing feng430931.72
Hanqiu Sun569685.72