Title
Extrusion and revolution mapping
Abstract
Extrusion, bevel, chamfer, and lathe tools are widely used in a large variety of computer graphics applications such as architectural designs and industrial prototyping of manufactured goods. However, such modeling is usually based on polygonal meshes which often require a considerable amount of graphics primitives. In this article, we present a new image-based approach for rendering extruded and revolved surfaces. We use only a single RGBA texture which stores a binary map (i.e. The profile curve), its Euclidean distance transform, and the two components of the unit gradient vector of the distance fields. All rendering algorithms are based on a ray-tracing procedure performed in texture space. The use of the distance fields allows culling of empty space and thus minimizes the number of ray-tracing steps. The extrusion and revolution mapping techniques produce very convincing models, and both are rendered at interactive frame rates.
Year
DOI
Venue
2010
10.1145/1857907.1857908
ACM Trans. Graph.
Keywords
DocType
Volume
rendering algorithm,empty space,graphics primitive,computer graphics application,revolution,image-based rendering,inverse displacement mapping,Euclidean distance,revolution mapping,single RGBA texture,ray-tracing step,gpu ray-tracing,texture space,extrusion,distance field,real-time rendering,ray-tracing procedure
Journal
29
Issue
ISSN
Citations 
5
0730-0301
0
PageRank 
References 
Authors
0.34
26
4
Name
Order
Citations
PageRank
Akram Halli113.06
Abderrahim Saaidi24410.56
Khalid Satori34216.75
Hamid Tairi45717.49