Abstract | ||
---|---|---|
Traditional computer displays are designed to be invariant to illumination and viewing conditions. However, this is not what the real world behaves like. Real materials reflect the surrounding light in a characteristic way that depends on the angles of illumination and observation. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1145/2048259.2048260 | SIGGRAPH Emerging Technologies |
Keywords | Field | DocType |
dynamic brdf display,real world,real material,traditional computer display,surrounding light | Bidirectional reflectance distribution function,Computer vision,Computer graphics (images),Computer science,Artificial intelligence,Invariant (mathematics) | Conference |
Citations | PageRank | References |
3 | 0.45 | 3 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Matthias B. Hullin | 1 | 400 | 31.66 |
Hendrik P. A. Lensch | 2 | 1471 | 96.59 |
Ramesh Raskar | 3 | 5305 | 422.69 |
Hans-Peter Seidel | 4 | 12532 | 801.49 |
Ivo Ihrke | 5 | 542 | 29.64 |