Title
A Gamut of Games
Abstract
In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI. This article reviews the past successes, current projects, and future research directions for AI using computer games as a research test bed.
Year
Venue
Field
2001
AI MAGAZINE
Gamut,Computer graphics (images),Computer science
DocType
Volume
Issue
Journal
22
3
ISSN
Citations 
PageRank 
0738-4602
42
5.20
References 
Authors
46
1
Name
Order
Citations
PageRank
Jonathan Schaeffer136141.63