Abstract | ||
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In modern society, people increasingly lack social interaction, although beneficial to work and personal life. Airhockey Over a Distance addresses this issue by recreating the social experience facilitated by physical game play in a distributed environment. We networked two airhockey tables and augmented them with a videoconference. Concealed mechanics on each table allow for a physical puck to be shot back and forth between the two locations. Supporting the hitting of a fast-moving, tangible puck between the two players creates a compelling social game experience which was confirmed by about 30 players. Our preliminary findings suggest that our casual physical game supports social interactions and contributes to an increased connectedness between people who are geographically apart. |
Year | DOI | Venue |
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2006 | 10.1145/1125451.1125665 | Computer Human Interaction |
Keywords | Field | DocType |
physical interface,computer-mediated communication,airhockey table,physical game play,compelling social game experience,tangible interface,social interaction,casual physical game,air hockey,increased connectedness,social experience,videoconference,exertion interface,concealed mechanic,connectedness,physical puck,tangible puck,distributed environment,computer mediated communication,social experiment | Social relation,Personal life,Social connectedness,Distributed Computing Environment,Computer science,Human–computer interaction,Computer-mediated communication,Casual,Videoconferencing,Social games,Multimedia | Conference |
ISBN | Citations | PageRank |
1-59593-298-4 | 3 | 0.44 |
References | Authors | |
4 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Florian'Floyd' Mueller | 1 | 95 | 7.96 |
Luke Cole | 2 | 29 | 2.21 |
Shannon O'brien | 3 | 215 | 17.53 |
Wouter Walmink | 4 | 79 | 6.14 |