Title | ||
---|---|---|
Construction trial of a practical education curriculum for game development by industry/university collaboration |
Abstract | ||
---|---|---|
In recent years, a deep understanding of game development procedures has been needed in order to keep up with advancements in game technology. At the same time, game education is on the rise among American and European Universities[1][2][3][4][5]. Also, a curriculum framework has been created by the International Game Developers Association (IDGA) with positive progress shown by cooperating with the industry[6]. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1145/1666611.1666618 | SIGGRAPH ASIA Educators Program |
Keywords | Field | DocType |
university collaboration,positive progress,construction trial,curriculum framework,game technology,deep understanding,international game developers association,practical education curriculum,recent year,european universities,game education,game development procedure,game development,games,learning sciences | Curriculum framework,Computer graphics (images),Game mechanics,Computer science,Engineering ethics,Video game development,Game design,Game design document,Curriculum,Mathematics education,Game Developer,Game testing | Conference |
Citations | PageRank | References |
1 | 0.36 | 5 |
Authors | ||
9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Koji Mikami | 1 | 12 | 8.00 |
Taichi Watanabe | 2 | 6 | 4.80 |
Katsunori Yamaji | 3 | 1 | 1.38 |
Kenji Ozawa | 4 | 101 | 12.32 |
Akinori Ito | 5 | 272 | 62.32 |
Motonobu Kawashima | 6 | 2 | 2.41 |
Ryota Takeuchi | 7 | 3 | 1.77 |
Kunio Kondo | 8 | 40 | 11.73 |
Mitsuru Kaneko | 9 | 1 | 1.71 |