Abstract | ||
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Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player's actions. Realistic and responsive feedback from game characters is important to increase engagement and enjoyment in players. In this paper, we discuss the modelling of autonomous characters based on a biologically-inspired theory of human action regulation taking into account perception, motivation, emotions, memory, learning and planning. These agents populate an educational Role Playing Game, ORIENT (Overcoming Refugee Integration with Empathic Novel Technology) dealing with the cultural-awareness problem for children aged 13 to 14. |
Year | DOI | Venue |
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2009 | 10.1007/978-3-642-11198-3_8 | AGS |
Keywords | Field | DocType |
biologically-inspired theory,non player characters,game character,intelligent npcs,overcoming refugee integration,cultural-awareness problem,empathic novel technology,educational role play game,autonomous character,educational role,account perception,cultural awareness | Social psychology,Autonomous agent,Role playing game,Refugee,Game mechanics,Cognitive science,Game design,Psychology,Perception,Non-cooperative game | Conference |
Volume | ISSN | Citations |
5920 | 0302-9743 | 5 |
PageRank | References | Authors |
0.57 | 8 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mei Yii Lim | 1 | 158 | 19.69 |
João Dias | 2 | 245 | 22.51 |
Ruth Aylett | 3 | 1377 | 170.50 |
Ana Paiva | 4 | 2618 | 287.01 |