Abstract | ||
---|---|---|
The designers of voice based systems must carefully think about the way to deliver the information to the user to ensure a good user experience. However, the invisible and transient nature of audio makes it hard to accomplish this goal. In this paper, we introduce a pattern language to design the system output in spoken dialog systems. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1145/2396716.2396726 | EuroPLoP |
Keywords | Field | DocType |
good user experience,system output,pattern language,dialog system,transient nature,patterns | Spoken dialog systems,User experience design,Computer science,Voice user interface,Human–computer interaction,Pattern language,User interface design,Multimedia | Conference |
Citations | PageRank | References |
0 | 0.34 | 6 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dirk Schnelle-Walka | 1 | 26 | 9.11 |