Abstract | ||
---|---|---|
Computers looking through a camera at people is a potentially powerful technique to facilitate human-computer interaction. The computer can interpret the user's movements, gestures, and glances. Fundamental visual algorithms include tracking, shape recognition, and motion analysis. We describe several vision algorithms for interactive graphics and present various vision-controlled graphics applications we built using them: vision-based computer games, a hand-signal recognition system, and a television set controlled by hand gestures. Some of these applications can employ a special artificial retina chip for image detection or preprocessing. |
Year | DOI | Venue |
---|---|---|
1998 | 10.1109/38.674971 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
computer graphics,computer vision,interactive systems,user interfaces,artificial retina chip,body position,computer vision,direction of gaze,ease of use,gestures,head orientation,image detection,image preprocessing,interactive computer graphics,interface device,pointing commands,vision-controlled graphics applications | 3D computer graphics,Computer graphics (images),Computer science,Human–computer interaction,Real-time computer graphics,Artificial intelligence,Image-based modeling and rendering,Scientific visualization,Computer graphics,3D reconstruction,Computer vision,2D computer graphics,Graphics software | Journal |
Volume | Issue | ISSN |
18 | 3 | 0272-1716 |
Citations | PageRank | References |
102 | 12.48 | 2 |
Authors | ||
11 |
Name | Order | Citations | PageRank |
---|---|---|---|
William T. Freeman | 1 | 17382 | 1968.76 |
David B. Anderson | 2 | 382 | 58.69 |
Paul A. Beardsley | 3 | 1175 | 117.93 |
Chris N. Dodge | 4 | 102 | 12.48 |
Michal Roth | 5 | 102 | 12.48 |
Craig D. Weissman | 6 | 198 | 17.35 |
William S. Yerazunis | 7 | 329 | 46.50 |
Hiroshi Kage | 8 | 135 | 15.71 |
Kazuo Kyuma | 9 | 132 | 22.80 |
Yasunari Miyake | 10 | 102 | 12.81 |
Ken-ichi Tanaka | 11 | 110 | 14.76 |