Title
Computer Vision for Interactive Computer Graphics
Abstract
Computers looking through a camera at people is a potentially powerful technique to facilitate human-computer interaction. The computer can interpret the user's movements, gestures, and glances. Fundamental visual algorithms include tracking, shape recognition, and motion analysis. We describe several vision algorithms for interactive graphics and present various vision-controlled graphics applications we built using them: vision-based computer games, a hand-signal recognition system, and a television set controlled by hand gestures. Some of these applications can employ a special artificial retina chip for image detection or preprocessing.
Year
DOI
Venue
1998
10.1109/38.674971
IEEE Computer Graphics and Applications
Keywords
Field
DocType
computer graphics,computer vision,interactive systems,user interfaces,artificial retina chip,body position,computer vision,direction of gaze,ease of use,gestures,head orientation,image detection,image preprocessing,interactive computer graphics,interface device,pointing commands,vision-controlled graphics applications
3D computer graphics,Computer graphics (images),Computer science,Human–computer interaction,Real-time computer graphics,Artificial intelligence,Image-based modeling and rendering,Scientific visualization,Computer graphics,3D reconstruction,Computer vision,2D computer graphics,Graphics software
Journal
Volume
Issue
ISSN
18
3
0272-1716
Citations 
PageRank 
References 
102
12.48
2
Authors
11
Search Limit
100102
Name
Order
Citations
PageRank
William T. Freeman1173821968.76
David B. Anderson238258.69
Paul A. Beardsley31175117.93
Chris N. Dodge410212.48
Michal Roth510212.48
Craig D. Weissman619817.35
William S. Yerazunis732946.50
Hiroshi Kage813515.71
Kazuo Kyuma913222.80
Yasunari Miyake1010212.81
Ken-ichi Tanaka1111014.76