Abstract | ||
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There is a growing body of work that concentrates on theoretical aspects of agents and multi-agent systems, and a complementary body of work concerned with building practical systems. However, the two have typically been unrelated. This gap between the theory and practice of intelligent agents has only relatively recently begun to be addressed. In this paper we describe the construction of an agent simulation environment that is based strongly on a formal theory of agent systems, but which is intended to serve in exactly this way as a basis for practical development. The paper briefly introduces the theory, then describes the system and the simple reactive agents built with it, but most importantly shows how it reflects the theoretical framework and how it facilitates incremental agent design and implementation. Using this example as a case-study, some possibilities for a methodology for the development of agent systems are discussed. |
Year | DOI | Venue |
---|---|---|
1996 | 10.1007/BFb0013575 | ATAL |
Keywords | Field | DocType |
agent theory,case study,agent construction,intelligent agent,multi agent system | Autonomous agent,Intelligent agent,Theory,Software engineering,Computer science,Agent-based social simulation,Agent architecture,Multi-agent system,Artificial intelligence,Distributed computing | Conference |
ISBN | Citations | PageRank |
3-540-62507-0 | 38 | 4.74 |
References | Authors | |
22 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michael Luck | 1 | 3440 | 275.97 |
Nathan Griffiths | 2 | 388 | 34.25 |
Mark D'inverno | 3 | 1195 | 116.29 |