Abstract | ||
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Computer Scrabble programs have achieved a level of performance that exceeds that of the strongest human players. MAVEN was the first program to demonstrate this against human opposition. Scrabble is a game of imperfect information with a large branching factor. The techniques successfully applied in two-player games such as chess do not work here. MAVEN combines a selective move generator, simulations of likely game scenarios, and the B* algorithm to produce a world-championship-caliber Scrabble-playing program. |
Year | DOI | Venue |
---|---|---|
2002 | 10.1016/S0004-3702(01)00166-7 | Artif. Intell. |
Keywords | Field | DocType |
heuristic search,likely game scenario,world-championship-caliber scrabble-playing program,imperfect information,scrabble,two-player game,dictionary representations,strongest human player,computer scrabble program,world-championship-caliber scrabble,b∗,probability-weighted search,human opposition,simulations,selective move generator,b | Branching factor,Heuristic,Caliber,Computer science,Artificial intelligence,Perfect information,World championship,Machine learning | Journal |
Volume | Issue | Citations |
134 | 1-2 | 40 |
PageRank | References | Authors |
5.21 | 9 | 1 |
Name | Order | Citations | PageRank |
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Brian Sheppard | 1 | 40 | 5.55 |