Abstract | ||
---|---|---|
The purpose of this paper is to propose an effective technique for Character making. Character making is the construction of details to create the appearance and impression of a character and is the most important component of video content production. Character making deals with the creation, selection, design, exploitation and management of characters. In this paper, we show a series of digital character making techniques that can be used and supervised throughout the production process: story, setting, plot and episode development; character and content design, production and distribution; and finally even exploitation of the licensing, marketing, and distribution of auxiliary merchandise. |
Year | DOI | Venue |
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2009 | 10.1145/1666611.1666631 | SIGGRAPH ASIA Educators Program |
Keywords | Field | DocType |
auxiliary merchandise,production process,effective technique,digital character,video content production,character making,episode development,content design,important component,paintings | Computer vision,Computer graphics (images),Impression,Computer science,Painting,Scheduling (production processes),Artificial intelligence,Content production,Multimedia,Product (business),Immersive virtual environment | Conference |
Citations | PageRank | References |
0 | 0.34 | 1 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mitsuru Kaneko | 1 | 1 | 1.71 |
Kunio Kondo | 2 | 40 | 11.73 |
Koji Mikami | 3 | 12 | 8.00 |
Naoki Okamoto | 4 | 0 | 0.34 |
Ryuta Motegi | 5 | 0 | 0.34 |
Takahiro Tsuchida | 6 | 0 | 0.34 |
Nmerichi Umennachi | 7 | 0 | 0.34 |