Title
Texture-Based Wireframe Rendering
Abstract
This paper revisits the problem of wireframe rendering, which, at first, appears to be an easily solved problem. However, the conventional solution is inefficient and does not result in high-quality images. Recently, graphics hardware programming has been employed to achieve high-quality solid line rendering. In this paper, we present a simpler and faster technique for wireframe rendering based on texture mapping. Our technique does not require (but can benefit from) graphics hardware programming and thus can be easily integrated to existing rendering engines, while resulting in accurate, high-quality, antialiased, and still versatile, wireframe drawing.
Year
DOI
Venue
2010
10.1109/SIBGRAPI.2010.28
Graphics, Patterns and Images
Keywords
Field
DocType
texture-based wireframe rendering,faster technique,wireframe rendering,high-quality solid line rendering,existing rendering engine,graphics hardware programming,conventional solution,high-quality image,texture mapping,wireframe drawing,image texture,mipmapping,graphics hardware
Computer vision,Parallel rendering,Computer graphics (images),Computer science,Real-time rendering,3D rendering,Alternate frame rendering,Texture memory,Artificial intelligence,Rendering (computer graphics),Software rendering,Tiled rendering
Conference
ISBN
Citations 
PageRank 
978-1-4244-8420-1
1
0.38
References 
Authors
5
2
Name
Order
Citations
PageRank
Waldemar Celes114115.93
Frederico Abraham231.45