Title
Efficient Algorithms for Embedded Rendering of Terrain Models
Abstract
Digital terrains are generally large les and need tobe simplied to be rendered eciently. We proposeto build an adaptive embedded triangulation based ona binary tree structure to generate multiple levels ofdetails. We present a O(n log n) decimation algorithmand a O(n log n) renement algorithm, where n isthe number of elevation points. We compare themin a rate-distortion (RD) framework. The algorithmsare based on an improved version of the optimal treepruning algorithm G-BFOS...
Year
DOI
Venue
1998
10.1109/ICIP.1998.723704
ICIP
Keywords
Field
DocType
computational complexity,optimisation,rate distortion theory,rendering (computer graphics),tree data structures,G-BFOS,adaptive embedded triangulation,binary tree structure,constrained tree structures,decimation algorithm,digital terrains,efficient algorithms,elevation points,embedded rendering,large files,nonmonotonic tree functionals,optimal tree pruning algorithm,rate-distortion framework,refinement algorithm,terrain models
Tree traversal,Computer science,k-d tree,Self-balancing binary search tree,Optimal binary search tree,Binary tree,Algorithm,Tree structure,Fractal tree index,Interval tree
Conference
Volume
Citations 
PageRank 
2
11
0.97
References 
Authors
2
3
Name
Order
Citations
PageRank
Laurent Balmelli1747.56
Serge Ayer228783.10
Martin Vetterli3139262397.68