Title
Sketch-Based Building Modelling
Abstract
Computer generated 3D models of buildings are an important component of many computer graphics applications. Rapid and easy-to-use modelling techniques are often more important than the ability to create precise and detailed geometry. We present a sketch-based modelling tool for the rapid creation of rough 3D building models. The algorithm analyses the sketch input, extracts shape and detail information, predicts the building type, creates 3D models using three different reconstruction techniques, and adds building details using a displacement texture. A user study confirms that the algorithm is easy to use, intuitive, efficient and fun.
Year
Venue
Keywords
2011
GRAPP 2011: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS
Sketch-based modelling, Sketch-based interfaces, Virtual environments, Displacement mapping
DocType
Citations 
PageRank 
Conference
3
0.39
References 
Authors
19
4
Name
Order
Citations
PageRank
David J. Olsen130.39
Nathan D. Pitman230.39
Sutirtha Basak330.39
Burkhard Wünsche414724.91