Abstract | ||
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We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements for anti-aliasing methods that sample sub-pixel visibility. We introduce a novel way of decoupling visibility determination from shading that, compared to previous multi-sampling based approaches, significantly reduces the number of samples stored and shaded per pixel. Unlike post-process anti-aliasing techniques used in conjunction with deferred renderers, SBAA correctly resolves visibility of sub-pixel features, minimizing spatial and temporal artifacts. |
Year | DOI | Venue |
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2012 | 10.1145/2159616.2159643 | I3D |
Keywords | Field | DocType |
decoupling visibility determination,previous multi-sampling,anti-aliasing method,sample sub-pixel visibility,real-time anti-aliasing,deferred renderers,memory requirement,temporal artifact,sub-pixel feature,new approach,deferred shading,real time | Computer vision,Visibility determination,Visibility,Deferred shading,Computer graphics (images),Computer science,Decoupling (cosmology),Pixel,Artificial intelligence,Shading,Anti-aliasing | Conference |
Citations | PageRank | References |
8 | 0.51 | 13 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marco Salvi | 1 | 98 | 6.80 |
Kiril Vidimče | 2 | 223 | 16.91 |