Title
Surface based anti-aliasing
Abstract
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements for anti-aliasing methods that sample sub-pixel visibility. We introduce a novel way of decoupling visibility determination from shading that, compared to previous multi-sampling based approaches, significantly reduces the number of samples stored and shaded per pixel. Unlike post-process anti-aliasing techniques used in conjunction with deferred renderers, SBAA correctly resolves visibility of sub-pixel features, minimizing spatial and temporal artifacts.
Year
DOI
Venue
2012
10.1145/2159616.2159643
I3D
Keywords
Field
DocType
decoupling visibility determination,previous multi-sampling,anti-aliasing method,sample sub-pixel visibility,real-time anti-aliasing,deferred renderers,memory requirement,temporal artifact,sub-pixel feature,new approach,deferred shading,real time
Computer vision,Visibility determination,Visibility,Deferred shading,Computer graphics (images),Computer science,Decoupling (cosmology),Pixel,Artificial intelligence,Shading,Anti-aliasing
Conference
Citations 
PageRank 
References 
8
0.51
13
Authors
2
Name
Order
Citations
PageRank
Marco Salvi1986.80
Kiril Vidimče222316.91