Abstract | ||
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E-books, which have become increasingly popular, potentially offer users attractive and entertaining interaction beyond paper-based books. However, they have lost physical features such as paper-like texture and page-flipping sensation. We focus on flipbooks and propose a novel book-shaped device for flipbooks called Paranga that embodies both these physical features and e-book interactivity. Paranga detects how quickly a user is turning pages and provides the tactile feedback of turning pages on his/her thumb by employing a rotatable roller mechanism with pieces of real paper. Using this device, we created several interactive flipbook applications in which the story changes depending on page-turning speed. This paper details the implementation of this device, describes the users' reactions at a conference exhibition, and discusses Paranga's possible applications. |
Year | DOI | Venue |
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2012 | 10.1007/978-3-642-34292-9_2 | Advances in Computer Entertainment |
Keywords | Field | DocType |
interactive flipbook application,entertaining interaction,conference exhibition,novel book-shaped device,page-flipping sensation,paper detail,discusses paranga,physical feature,e-book interactivity,real paper | Interactivity,Virtual reality,Computer science,Exhibition,Human–computer interaction,Multimedia | Conference |
Citations | PageRank | References |
0 | 0.34 | 14 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kazuyuki Fujita | 1 | 34 | 16.15 |
Hiroyuki Kidokoro | 2 | 20 | 3.19 |
Yuichi Itoh | 3 | 423 | 45.98 |