Title
Dialogs taking into account experience, emotions and personality
Abstract
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the project is to provide generic solutions for the integration of autonomous Non Player Characters (NPCs) in next-generation adventure games. DEEP NPCs, equipped with a personality and a believable emotional engine, will use context-based information from the game environment and the player behavior to provide entertaining, rich and relevant dialogs.
Year
DOI
Venue
2007
10.1145/1306813.1306823
ICEC
Keywords
Field
DocType
narrative structure,dialog,agents,narrative structures
Dialog box,Autonomous agent,Computer science,Adventure,Game design,Narrative structure,Narrative,Human–computer interaction,Interactive narrative,Multimedia,Personality
Conference
Volume
ISSN
ISBN
4740
0302-9743
3-540-74872-5
Citations 
PageRank 
References 
3
0.46
6
Authors
6
Name
Order
Citations
PageRank
Anne-Gwenn Bosser1277.72
Guillaume Levieux2607.69
Karim Sehaba314622.44
Axel Buendia472.56
Vincent Corruble537946.60
Guillaume de Fondaumière630.46