Title
Network infrastructure for massively distributed games
Abstract
The popularity of hypertext documents led to the need for specific network infrastructure elements such as HTML caches, URL-based switches, web-server farms, and as a result created several new industries as companies rushed to fill that need. We contend that massive distributed games will have a similar impact on the Internet and will require similar dedicated support. This paper outlines some initial work on prototyping such support. Our approach is to combine highlevel game specific logic and low-level network awareness in a single network-based computation platform that we call a booster box.
Year
DOI
Venue
2002
10.1145/566500.566506
NetGames
Keywords
Field
DocType
html cache,highlevel game,specific network infrastructure element,similar impact,similar dedicated support,hypertext document,specific logic,low-level network awareness,booster box,url-based switch,network processor,network processors
Network processor,Hypertext,Computer science,Simulation,Popularity,Network awareness,The Internet,Network management station,Intelligent computer network,Distributed computing
Conference
ISBN
Citations 
PageRank 
1-58113-493-2
31
1.99
References 
Authors
10
3
Name
Order
Citations
PageRank
Daniel Bauer1311.99
Sean Rooney28112.50
Paolo Scotton37412.65