Abstract | ||
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The popularity of hypertext documents led to the need for specific network infrastructure elements such as HTML caches, URL-based switches, web-server farms, and as a result created several new industries as companies rushed to fill that need. We contend that massive distributed games will have a similar impact on the Internet and will require similar dedicated support. This paper outlines some initial work on prototyping such support. Our approach is to combine highlevel game specific logic and low-level network awareness in a single network-based computation platform that we call a booster box. |
Year | DOI | Venue |
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2002 | 10.1145/566500.566506 | NetGames |
Keywords | Field | DocType |
html cache,highlevel game,specific network infrastructure element,similar impact,similar dedicated support,hypertext document,specific logic,low-level network awareness,booster box,url-based switch,network processor,network processors | Network processor,Hypertext,Computer science,Simulation,Popularity,Network awareness,The Internet,Network management station,Intelligent computer network,Distributed computing | Conference |
ISBN | Citations | PageRank |
1-58113-493-2 | 31 | 1.99 |
References | Authors | |
10 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel Bauer | 1 | 31 | 1.99 |
Sean Rooney | 2 | 81 | 12.50 |
Paolo Scotton | 3 | 74 | 12.65 |