Abstract | ||
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Natural Interaction with computers has been a challenging topic of research since the very beginning of the digital era and refers to the possibility, on the user's part, of exploiting natural abilities to control the machine and interpret its outputs. If in the infancy of computer graphics this meant using visual representation and pen pointing, nowadays more refined techniques are needed to fit the wide range of applications, from home entertainment to virtual and augmented reality. This paper describes some advances in gesture, tangible and surface computing, showing how such interaction models, if treated as a continuum, improve the usability, accessibility and overall experience of computer graphics applications. |
Year | DOI | Venue |
---|---|---|
2010 | 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/141-146 | Eurographics Italian Chapter Conference |
Keywords | Field | DocType |
augmented reality,computer graphic | Natural interaction,3D computer graphics,Computer graphics (images),Computer science,Real-time computer graphics,Computer graphics | Conference |
Citations | PageRank | References |
2 | 0.42 | 10 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Samuel A. Iacolina | 1 | 7 | 1.67 |
Alessandro Lai | 2 | 5 | 1.20 |
Alessandro Soro | 3 | 79 | 17.99 |
Scateni, R. | 4 | 339 | 44.03 |