Title
Almost optimal pairing strategy for Tic-Tac-Toe with numerous directions
Abstract
We show that there is an $m=2n+o(n)$, such that, in the Maker-Breaker game played on $\Z^d$ where Maker needs to put at least $m$ of his marks consecutively in one of $n$ given winning directions, Breaker can force a draw using a pairing strategy. This improves the result of Kruczek and Sundberg who showed that such a pairing strategy exits if $m\ge 3n$. A simple argument shows that $m$ has to be at least $2n+1$ if Breaker is only allowed to use a pairing strategy, thus the main term of our bound is optimal.
Year
Venue
Field
2010
Electr. J. Comb.
Discrete mathematics,Combinatorics,Pairing,Mathematics
DocType
Volume
Issue
Journal
17
1
Citations 
PageRank 
References 
0
0.34
2
Authors
2
Name
Order
Citations
PageRank
Padmini Mukkamala1353.19
Dömötör Pálvölgyi220229.14