Title
Emotion Capture: Emotionally Expressive Characters for Games.
Abstract
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. However, previous work in this area has often examined this sensitivity using extreme examples of facial or body animation. Less is known about how attuned people are at recognizing emotions as they are expressed during conversational communication. In order to determine whether body or facial motion is a better indicator for emotional expression for game characters, we conduct a perceptual experiment using synchronized full-body and facial motion-capture data. We find that people can recognize emotions from either modality alone, but combining facial and body motion is preferable in order to create more expressive characters.
Year
DOI
Venue
2013
10.1145/2522628.2522633
MIG
Keywords
Field
DocType
expressive character,emotionally expressive characters,body motion,emotion capture,emotional expression,attuned people,facial motion-capture data,conversational communication,body animation,facial motion,extreme example,better indicator,animation,perception,emotion
Computer vision,Computer science,Emotional expression,Human–computer interaction,Animation,Artificial intelligence,Computer facial animation,Multimedia,Perception
Conference
Citations 
PageRank 
References 
4
0.46
11
Authors
4
Name
Order
Citations
PageRank
Cathy Ennis11278.74
Ludovic Hoyet219027.11
Arjan Egges341732.06
Rachel McDonnell455849.37