Abstract | ||
---|---|---|
Space becomes place through a rich interplay of actors, actions and associations, and techniques drawn from performance, gaming and architecture are well adapted to helping us understand and design for complex environments. Our experience working with masters-level interaction design students in the ATELIER project has demonstrated that these 'cross-dressing' techniques can create a climate of awareness in which inspirational learning and innovative design can occur. |
Year | DOI | Venue |
---|---|---|
2004 | 10.1080/1462626048520181 | DIGITAL CREATIVITY |
Keywords | DocType | Volume |
augmented environments, design communities, inspirational learning, ubiquitous computing | Journal | 15 |
Issue | ISSN | Citations |
4 | 1462-6268 | 0 |
PageRank | References | Authors |
0.34 | 1 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Per Linde | 1 | 28 | 6.54 |
Simon Niedenthal | 2 | 40 | 6.86 |
Mette Agger Eriksen | 3 | 88 | 9.12 |
Janna Lindsjo | 4 | 0 | 0.34 |