Title
The boomRoom: mid-air direct interaction with virtual sound sources
Abstract
In this paper we present a system that allows to \"touch\", grab and manipulate sounds in mid-air. Further, arbitrary objects can seem to emit sound. We use spatial sound reproduction for sound rendering and computer vision for tracking. Using our approach, sounds can be heard from anywhere in the room and always appear to originate from the same (possibly moving) position, regardless of the listener's position. We demonstrate that direct \"touch\" interaction with sound is an interesting alternative to indirect interaction mediated through controllers or visual interfaces. We show that sound localization is surprisingly accurate (11.5 cm), even in the presence of distractors. We propose to leverage the ventriloquist effect to further increase localization accuracy. Finally, we demonstrate how affordances of real objects can create synergies of auditory and visual feedback. As an application of the system, we built a spatial music mixing room.
Year
DOI
Venue
2014
10.1145/2556288.2557000
CHI
Keywords
Field
DocType
sound rendering,visual interface,spatial music,sound localization,visual feedback,spatial sound reproduction,virtual sound source,arbitrary object,computer vision,indirect interaction,mid-air direct interaction,increase localization accuracy
Spatial music,Computer science,Human–computer interaction,Sound localization,Rendering (computer graphics),Affordance,Sound recording and reproduction
Conference
Citations 
PageRank 
References 
8
0.51
9
Authors
4
Name
Order
Citations
PageRank
Jörg Müller1146874.17
Matthias Geier2192.98
Christina Dicke3717.15
Sascha Spors4101.98