Title
A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters
Abstract
Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. For example, at lower levels, one has to consider aspects concerning the geometric definition of the virtual human model and appearance while, at higher levels, one should be able to define how the virtual human behaves into an environment. H-Anim, the standard for representing humanoids in X3D/VRML worlds, is mainly concerned with low-level modeling aspects. As a result, the developer has to face the problem of defining the virtual human behavior and translating it into lower levels (e.g. geometrical and kinematic aspects). In this paper, we propose VHA (Virtual Human Architecture), a software architecture that allows one to easily manage an interactive H-Anim virtual human into X3D/VRML worlds. The proposed solution allows the developer to focus mainly on high-level aspects of the modeling process, such as the definition of the virtual human behavior.
Year
DOI
Venue
2005
10.1145/1050491.1050502
Web3D
Keywords
Field
DocType
virtual human,modeling process,different level,behavioral aspect,virtual human architecture,h-anim character,vrml world,lower level,low-level modeling aspect,virtual human model,virtual human modeling,different domain,virtual human behavior,software architecture
Architecture,Kinematics,Abstraction,VRML,Computer science,Human–computer interaction,Virtual actor,Virtual finite-state machine,Software architecture,X3D
Conference
ISBN
Citations 
PageRank 
1-59593-012-4
10
0.67
References 
Authors
17
2
Name
Order
Citations
PageRank
Lucio Ieronutti123820.08
Luca Chittaro22083177.40