Title
Two- versus three-dimensional object-based video compression
Abstract
This paper compares two-dimensional (2-D) and three-dimensional (3-D) object modeling in terms of their capabilities and performance (peak signal-to-noise-ratio and visual image quality) for very low bitrate video coding. We show that 2-D object-based coding with affine/perspective transformations and triangular mesh models can simulate almost all capabilities of 3-D object-based approaches using wireframe models at a fraction of the computational cost. Furthermore, experiments indicate that a 2-D mesh-based coder-decoder performs favorably compared to the new H.263 standard in terms of visual quality
Year
DOI
Venue
1997
10.1109/76.564115
IEEE Trans. Circuits Syst. Video Techn.
Keywords
Field
DocType
data compression,decoding,knowledge based systems,transform coding,video codecs,video coding,2D mesh based coder-decoder,2D object-based codecs,2D object-based coding,3D object-based codecs,H.263 standard,affine/perspective transformations,computational cost,experiments,knowledge based approach,peak signal to noise ratio,performance,three-dimensional object-based video compression,triangular mesh models,two-dimensional object-based video compression,very low bitrate video coding,visual image quality,wireframe models
Affine transformation,Computer vision,Computer science,Transform coding,Image processing,Image quality,Object model,Artificial intelligence,Data compression,Signal compression,Triangle mesh
Journal
Volume
Issue
ISSN
7
2
1051-8215
Citations 
PageRank 
References 
2
0.47
22
Authors
3
Name
Order
Citations
PageRank
A Murat Tekalp11893201.68
Y. Altunbasak2104285.73
G. Bozdagi322121.93