Title
Game-based learning with computers: learning, simulations, and games
Abstract
For developing a sophisticated game-based training system it is important to consider both, the technical aspects of game development (i.e. games engineering) as well as the pedagogical aspects of games and technology enhanced learning (i.e. game didactics). How game-based training systems are engineered and how the underlying didactics is realized depends on the target group and on the learning objectives. A game-based training system, which requires a player to learn a wide variety of skills and strategies, has to be elaborate concerning content, interaction, and behavior. In order to describe the game aspects of a game-based training system more clearly, we separate them from engineering and didactic and discuss all three aspects separately. We analyze the components of game-based training systems and sketch useful game concepts for teaching and training. Finally, we describe pedagogical concepts like motivation and transfer, which support game-based learning.
Year
DOI
Venue
2008
10.1007/978-3-540-69744-2_15
T. Edutainment
Keywords
Field
DocType
game-based training system,game-based learning,sophisticated game-based training system,pedagogical concept,game development,game aspect,pedagogical aspect,game didactics,underlying didactics,sketch useful game concept,games engineering
Game mechanics,Video game design,Game art design,Video game development,Computer science,Game design,Game design document,Game Developer,Non-cooperative game,Multimedia
Journal
Volume
ISSN
ISBN
1
0302-9743
3-540-69737-3
Citations 
PageRank 
References 
9
0.79
4
Authors
3
Name
Order
Citations
PageRank
Alke Martens17323.00
Holger Diener218025.10
Steffen Malo391.81