Title
Gamification aware: users perception about game elements on non-game context
Abstract
Many applications such as Foursquase, Stackoverflow and Livemocha are using gamification to try keep users motivated to perform tasks that require the users collaboration and to increase data collection from users feedback. The term gamification refers to the use of game elements on systems and researchers from human-computer interaction (HCI) area have recently started studies to explore its effects on user experiences. In this paper we report the results from a survey performed with 368 participants about the use of gamification, their motivation and perception about it. The results show that users are not aware from some game elements and they have distinct motivation and knowledge about gamification.
Year
Venue
Keywords
2013
IHC
users perception,data collection,user experience,non-game context,users feedback,term gamification,users collaboration,game element,human-computer interaction,distinct motivation
Field
DocType
Citations 
Data collection,Social network,Computer science,Human–computer interaction,Multimedia,Perception
Conference
0
PageRank 
References 
Authors
0.34
2
3
Name
Order
Citations
PageRank
Angelina Ziesemer102.37
Luana Müller203.04
Milene Silveira3613.73