Title
A framework for constructing entertainment contents using flash and wearable sensors
Abstract
Multimedia interactive contents that can be controlled by user's motion attract a great deal of attention especially in entertainment such as gesture-based games. A system that provides such interactive contents detects the human motions using several body-worn sensors. To develop such a system, the contents creator must have enough knowledge about various sensors. In addition, since sensors and contents are deeply associated in contents, it is difficult to change/add sensors for such contents. In this paper, we propose a framework that helps contents creators who do not have enough knowledge on sensors. In our framework, an interactive content is divided into two layers; sensor management layer and content layer. We confirmed that creators can create interactive contents easier with our framework.
Year
DOI
Venue
2010
10.1007/978-3-642-15399-0_35
ICEC
Keywords
Field
DocType
human motion,great deal,entertainment content,gesture-based game,sensor management layer,content layer,wearable sensor,enough knowledge,body-worn sensor,multimedia interactive content,contents creator,interactive content,development environment,wearable computer
Wearable computer,Entertainment,Computer science,Interactive content,Multimedia
Conference
Volume
ISSN
ISBN
6243
0302-9743
3-642-15398-4
Citations 
PageRank 
References 
1
0.38
6
Authors
2
Name
Order
Citations
PageRank
Tsutomu Terada142988.99
Kohei Tanaka2616.70