Abstract | ||
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Multimedia interactive contents that can be controlled by user's motion attract a great deal of attention especially in entertainment such as gesture-based games. A system that provides such interactive contents detects the human motions using several body-worn sensors. To develop such a system, the contents creator must have enough knowledge about various sensors. In addition, since sensors and contents are deeply associated in contents, it is difficult to change/add sensors for such contents. In this paper, we propose a framework that helps contents creators who do not have enough knowledge on sensors. In our framework, an interactive content is divided into two layers; sensor management layer and content layer. We confirmed that creators can create interactive contents easier with our framework. |
Year | DOI | Venue |
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2010 | 10.1007/978-3-642-15399-0_35 | ICEC |
Keywords | Field | DocType |
human motion,great deal,entertainment content,gesture-based game,sensor management layer,content layer,wearable sensor,enough knowledge,body-worn sensor,multimedia interactive content,contents creator,interactive content,development environment,wearable computer | Wearable computer,Entertainment,Computer science,Interactive content,Multimedia | Conference |
Volume | ISSN | ISBN |
6243 | 0302-9743 | 3-642-15398-4 |
Citations | PageRank | References |
1 | 0.38 | 6 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tsutomu Terada | 1 | 429 | 88.99 |
Kohei Tanaka | 2 | 61 | 6.70 |