Abstract | ||
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Typical stereo displays provide incorrect focus cues because the light comes from a single surface. We describe a prototype stereo display comprising two independent fixed-viewpoint volumetric displays. Like autostereoscopic volumetric displays, fixed-viewpoint volumetric displays generate near-correct focus cues without tracking eye position, because light comes from sources at the correct focal distances. (In our prototype, from three image planes at different physical distances.) Unlike autostereoscopic volumetric displays, however, fixed-viewpoint volumetric displays retain the qualities of modern projective graphics: view-dependent lighting effects such as occlusion, specularity, and reflection are correctly depicted; modern graphics processor and 2-D display technology can be utilized; and realistic fields of view and depths of field can be implemented. While not a practical solution for general-purpose viewing, our prototype display is a proof of concept and a platform for ongoing vision research. The design, implementation, and verification of this stereo display are described, including a novel technique of filtering along visual lines using 1-D texture mapping. |
Year | DOI | Venue |
---|---|---|
2004 | 10.1145/1015706.1015804 | ACM Trans. Graph. |
Keywords | Field | DocType |
field of view,proof of concept,graphics hardware,virtual reality,user interface,depth of field,texture mapping | Graphics,Texture mapping,Computer vision,Specularity,Computer graphics (images),Graphics hardware,Stereo display,Volumetric display,Computer science,Filter (signal processing),Autostereoscopy,Artificial intelligence | Journal |
Volume | Issue | ISSN |
23 | 3 | 0730-0301 |
Citations | PageRank | References |
53 | 5.41 | 4 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kurt Akeley | 1 | 980 | 213.17 |
Simon J. Watt | 2 | 76 | 10.57 |
Ahna Reza Girshick | 3 | 53 | 5.41 |
Martin S. Banks | 4 | 224 | 23.40 |