Abstract | ||
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Simulation of a pen-and-ink illustration style in a real-time rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a solution to this problem. Unfortunately, only the hatching aspect of pen-and-ink media was addressed thus far. We extend the TAM approach and enable representation of arbitrary textures. We generate TAM images by distributing stroke primitives according to a probability density function. This function is derived from the input image and varies depending on the TAM's scale and tone levels. The resulting depiction of textures approximates various styles of pen-and-ink illustrations such as outlining, stippling, and hatching. |
Year | Venue | Keywords |
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2003 | GRAPHICS INTERFACE 2003, PROCEEDING | non-photorealistic rendering, real-time shading, texture mapping, filtering, animation |
Field | DocType | ISSN |
Computer vision,Computer graphics (images),3D rendering,Computer science,Real-time rendering,Stippling,Artificial intelligence,Terrain rendering,Rendering (computer graphics),Image-based modeling and rendering,Computer graphics,Tiled rendering | Conference | 0713-5424 |
Citations | PageRank | References |
4 | 0.40 | 14 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jennifer Fung | 1 | 4 | 0.40 |
Oleg Veryovka | 2 | 73 | 6.12 |