Title
Sport Data Animating - An Automatic Animation Generator From Real Soccer Data
Abstract
In this paper we propose a system which decides a camera work in 3D virtual space and generates 3DCG animation automatically. The system is called "Data Animating." The system generates 3DCG animation according to user's select of soccer's play event. The 3D virtual space is composed of player position and play event data estimated from soccer footage. We focus on Cinematography and an art of rhetoric of image, and take them to the system. Therefore the system can automate an composition of an animation story and decide an camera work based on the story. The animation story, is based on the four - part organization of Chinese poetry. Although the four parts are introduction, development, turn, and, conclusion, the "turn" is not used in the system. And an appropriate camera work is decided in each scenes. Moreover the camera work considering a picture composition of the screen is decided In the experimental result, we confirm the system can generate 3DCG animation automatically from user's select scene.
Year
DOI
Venue
2009
10.1109/CISIS.2009.185
CISIS: 2009 INTERNATIONAL CONFERENCE ON COMPLEX, INTELLIGENT AND SOFTWARE INTENSIVE SYSTEMS, VOLS 1 AND 2
Keywords
Field
DocType
data visualization,cinematography,sport,data mining,software systems,animation,competitive intelligence,computer animation,layout,rhetoric,space technology,art,virtual reality
Data visualization,Virtual reality,Space technology,Computer graphics (images),Computer science,Software system,Animation,Computer facial animation,Computer animation,Cinematography
Conference
Citations 
PageRank 
References 
0
0.34
3
Authors
5
Name
Order
Citations
PageRank
Hidehiro Ohki100.68
Moriyuki Shirazawa200.34
Keiji Gyohten352.83
Naomichi Sueda442.45
Seiki Inoue54912.42