Abstract | ||
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In this paper we propose a system which decides a camera work in 3D virtual space and generates 3DCG animation automatically. The system is called "Data Animating." The system generates 3DCG animation according to user's select of soccer's play event. The 3D virtual space is composed of player position and play event data estimated from soccer footage. We focus on Cinematography and an art of rhetoric of image, and take them to the system. Therefore the system can automate an composition of an animation story and decide an camera work based on the story. The animation story, is based on the four - part organization of Chinese poetry. Although the four parts are introduction, development, turn, and, conclusion, the "turn" is not used in the system. And an appropriate camera work is decided in each scenes. Moreover the camera work considering a picture composition of the screen is decided In the experimental result, we confirm the system can generate 3DCG animation automatically from user's select scene. |
Year | DOI | Venue |
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2009 | 10.1109/CISIS.2009.185 | CISIS: 2009 INTERNATIONAL CONFERENCE ON COMPLEX, INTELLIGENT AND SOFTWARE INTENSIVE SYSTEMS, VOLS 1 AND 2 |
Keywords | Field | DocType |
data visualization,cinematography,sport,data mining,software systems,animation,competitive intelligence,computer animation,layout,rhetoric,space technology,art,virtual reality | Data visualization,Virtual reality,Space technology,Computer graphics (images),Computer science,Software system,Animation,Computer facial animation,Computer animation,Cinematography | Conference |
Citations | PageRank | References |
0 | 0.34 | 3 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hidehiro Ohki | 1 | 0 | 0.68 |
Moriyuki Shirazawa | 2 | 0 | 0.34 |
Keiji Gyohten | 3 | 5 | 2.83 |
Naomichi Sueda | 4 | 4 | 2.45 |
Seiki Inoue | 5 | 49 | 12.42 |