Abstract | ||
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In this work we present enhanced hearing instruments (HIs) that provide vibrotactile feedback behind the user's ears in parallel to sound. Using an additional feedback modality we display dedicated vibrotactile patterns to support the user in localizing sound sources. In a study with 4 HI users and 5 normal hearing participants we deploy the system in a gaming scenario. The open source availability of the mainstream 3D first person shooter game used in the study allowed us to add code for accessibility. We evaluate the system qualitatively with user questionnaires and quantitatively with performance metrics calculated from statistics within the game. The system was perceived as beneficial and allowed the HI users to achieve gaming performance closer to that of normal hearing participants. |
Year | DOI | Venue |
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2012 | 10.1007/978-3-642-31522-0_70 | ICCHP (1) |
Keywords | Field | DocType |
system qualitatively,person shooter game,additional feedback modality,gaming scenario,hearing instrument,sound source,improving game accessibility,normal hearing participant,vibrotactile-enhanced hearing instrument,gaming performance,performance metrics,user questionnaire | Computer science,Hearing instruments,Multimedia | Conference |
Volume | ISSN | Citations |
7382 | 0302-9743 | 1 |
PageRank | References | Authors |
0.37 | 5 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Bernd Tessendorf | 1 | 26 | 4.65 |
Peter Derleth | 2 | 24 | 4.38 |
Manuela Feilner | 3 | 26 | 4.37 |
Daniel Roggen | 4 | 1851 | 137.05 |
Thomas Stiefmeier | 5 | 360 | 25.69 |
Gerhard Tröster | 6 | 2493 | 250.70 |