Title
Efficient Free Form Light Field Rendering
Abstract
We show a simple and efficient way for render- ing arbitrary views from so-called free-form light fields , employing a convex free form camera sur- face and a set of arbitrarily oriented camera planes. This way directionally varying real-world imagery can be displayed without intermediate resampling steps, and yet rendering of free form light fields can be performed as efficiently as for two-plane- parameterized light fields using texture mapping graphics hardware. Comparable to sphere-based parameterizations, a single free form light field can represent all possible views of the scene without the need for multiple slabs, and it allows for rela- tively uniform sampling. Furthermore, we extend the rendering algorithm to account for occlusion in certain input views. We apply our method to syn- thetic and real-world datasets with and without ad- ditional geometric information and compare the re- sulting rendering performance and quality to two- plane-parameterized light field rendering.
Year
Venue
Field
2001
VMV
Computer vision,Computer graphics (images),Real-time rendering,Computer science,3D rendering,Texture memory,Artificial intelligence,Rendering (computer graphics),Image-based modeling and rendering,Photon mapping,Tiled rendering,Rendering equation
DocType
ISBN
Citations 
Conference
3-89838-028-9
11
PageRank 
References 
Authors
0.65
12
4
Name
Order
Citations
PageRank
Hartmut Schirmacher110910.10
Christian Vogelgsang21118.46
Hans-Peter Seidel312532801.49
Günther Greiner459880.74