Abstract | ||
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We show a simple and efficient way for render- ing arbitrary views from so-called free-form light fields , employing a convex free form camera sur- face and a set of arbitrarily oriented camera planes. This way directionally varying real-world imagery can be displayed without intermediate resampling steps, and yet rendering of free form light fields can be performed as efficiently as for two-plane- parameterized light fields using texture mapping graphics hardware. Comparable to sphere-based parameterizations, a single free form light field can represent all possible views of the scene without the need for multiple slabs, and it allows for rela- tively uniform sampling. Furthermore, we extend the rendering algorithm to account for occlusion in certain input views. We apply our method to syn- thetic and real-world datasets with and without ad- ditional geometric information and compare the re- sulting rendering performance and quality to two- plane-parameterized light field rendering. |
Year | Venue | Field |
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2001 | VMV | Computer vision,Computer graphics (images),Real-time rendering,Computer science,3D rendering,Texture memory,Artificial intelligence,Rendering (computer graphics),Image-based modeling and rendering,Photon mapping,Tiled rendering,Rendering equation |
DocType | ISBN | Citations |
Conference | 3-89838-028-9 | 11 |
PageRank | References | Authors |
0.65 | 12 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hartmut Schirmacher | 1 | 109 | 10.10 |
Christian Vogelgsang | 2 | 111 | 8.46 |
Hans-Peter Seidel | 3 | 12532 | 801.49 |
Günther Greiner | 4 | 598 | 80.74 |