Title
Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application
Abstract
Mobile wellness applications can motivate people to exercise more because of their ubiquitous presence and suitable technological possibilities. Wellness applications utilize several factors that can increase physical activity levels of users, e.g., data tracking, social sharing and playfulness. We describe the design and evaluation of a mobile-phone based wellness application addressing social sharing and playfulness. In our user study with 37 participants we focus on presentation of physical activity data as a virtual trip on a map-based game world. The findings reveal design implications that support users to be motivated in doing the physical exercise, including setting departure and destination places and viewing up-to-date progress between them. The virtual trip was considered an understandable, concrete and interesting analogy. The familiarity of the map of the home country as the game world was liked because it added concreteness and understandability to the achievements.
Year
DOI
Venue
2010
10.1145/1868914.1868920
NordiCHI
Keywords
Field
DocType
game world,mobile wellness application,virtual trip,social sharing,north pole,wellness application,map-based game world,physical activity data,design implication,physical exercise,physical activity level,physical activity,evaluation,analogy,user experience
Concreteness,Social sharing,User experience design,Computer science,Tracking system,Human–computer interaction,Analogy,User studies,Multimedia,Metaphor
Conference
Citations 
PageRank 
References 
28
1.43
18
Authors
3
Name
Order
Citations
PageRank
Aino Ahtinen117315.29
Pertti Huuskonen211211.96
Jonna Häkkilä3893103.11