Abstract | ||
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Virtual worlds provide technology capabilities that could transform education, communication and collaboration, and project management. Virtual spaces resemble the real world but without its physical limitations. Innovative companies and educational institutions are already finding ways to incorporate VW technology into their organizations. A VW research project conducted in Second Life highlights these new environments' unique technology capabilities. Such capabilities can provide richer, immersive, engaging environments to help overcome traditional barriers to virtual collaboration. By understanding this research, businesses interested in taking advantage of VWs can gain a greater appreciation of the opportunities and challenges involved. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1109/MITP.2009.35 | IT Professional |
Keywords | Field | DocType |
Project management,Space technology,Second Life,Cultural differences,Avatars,Online Communities/Technical Collaboration,Virtual groups,Management training,Global communication,Software agents | Metaverse,Extreme project management,Project management 2.0,Computer science,Knowledge management,Software agent,Cultural diversity,Program management,Project management | Journal |
Volume | Issue | Citations |
11 | 2 | 6 |
PageRank | References | Authors |
0.50 | 4 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dawn Owens | 1 | 106 | 5.09 |
Alanah Davis | 2 | 46 | 4.10 |
John D. Murphy | 3 | 137 | 5.79 |
Deepak Khazanchi | 4 | 468 | 31.19 |
Ilze Zigurs | 5 | 926 | 62.53 |