Title | ||
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Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation |
Abstract | ||
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Virtual beings are playing a remarkable role in today's public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive "stick figure→fleshing-out→skin mapping" graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A "creative model-based method" is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes. |
Year | DOI | Venue |
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2006 | 10.1145/1178823.1178913 | Advances in Computer Entertainment Technology |
Keywords | Field | DocType |
storyboarding,human modelling and animation,sketching interface,character intercommunication. | Pluralistic walkthrough,Computer science,Character animation,Human–computer interaction,Animation,Skeletal animation,Computer facial animation,Virtual actor,Computer animation,Multimedia,Sketch | Conference |
ISBN | Citations | PageRank |
1-59593-380-8 | 9 | 0.64 |
References | Authors | |
19 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chen Mao | 1 | 25 | 3.05 |
Sheng Feng Qin | 2 | 28 | 6.24 |
David K. Wright | 3 | 92 | 8.82 |