Title
Computing in the arts: a model curriculum
Abstract
In this paper, we describe Computing in the Arts (CITA), an innovative interdisciplinary major, which combines computer science with artistic theory and practice. CITA is relatively easy to implement across a variety of higher education institutions, because it repurposes existing courses and resources in computer science and the arts. CITA is relatively easy to implement across a variety of higher education institutions, because it repurposes existing courses and resources in computer science and the arts. At our institution, this involves three tracks (music, visual art, and theatre). CITA incorporates four synthesis courses, one per academic year, which help students interweave the two distinct curricular experiences into a cohesive whole in preparation for their capstone project. CITA has been fully implemented at the authors' institution. In the three years of its existence, it has increased participation in computer science by 23% mainly from an underserved population (students interested in the arts). Approximately 40% of these students are women. While these students are not necessarily strong in mathematics, they tend to be strong in design and creativity, thus enriching the pool of computing professionals with people able to envision new technologies and surprising innovations. Such people are fully versed in computer science so they can easily collaborate with more traditional computing professionals such as software engineers and scientific programmers. We discuss our successes, and provide pointers for others to establish similar degree programs, including potential challenges and lessons learned.
Year
DOI
Venue
2014
10.1145/2538862.2538942
SIGCSE
Keywords
Field
DocType
model curriculum,artistic theory,cohesive whole,new technology,potential challenge,traditional computing professional,higher education institution,academic year,computer science,distinct curricular experience,capstone project,computing,music,art,design,game programming,theatre,creativity,degree,curriculum
Pointer (computer programming),Game programming,Computer science,Academic year,Curriculum,Emerging technologies,The arts,Creativity,Multimedia,Higher education
Conference
Citations 
PageRank 
References 
6
0.61
5
Authors
4
Name
Order
Citations
PageRank
Bill Manaris120421.81
Renée A. McCauley2407.08
Marian Mazzone3262.56
William Bares491.83