Title
Fast Rendering for a Multifinger Haptic Display
Abstract
An algorithm is described for fast rendering of surfaces for haptic interaction with multiple fingers. The algorithm uses a human-defined geometrical map to quickly cache surface triangles for constant time solution of the collision detection problem. The map is a 1, 2, or 3 dimensional manifold onto which it is easy to project the haptic interaction point. Dividing it's surface into quantized bins allows easy reference to a small set of triangles which can be checked for collision. Although the algorithm relies on some one-time manual input (i.e. defining the contact map), it represents a significant increase in speed without a substantial memory penalty.
Year
DOI
Venue
2007
10.1109/WHC.2007.52
WHC
Keywords
Field
DocType
constant time solution,fast rendering,dimensional manifold,haptic interaction point,collision detection problem,human-defined geometrical map,contact map,haptic interaction,multifinger haptic display,easy reference,cache surface triangle,spline,solid modeling,surface topography,surface reconstruction,displays,collision detection,rendering,3 dimensional,virtual environment
Computer vision,Collision detection,Computer graphics (images),Division (mathematics),Cache,Computer science,Collision,Quantization (physics),Artificial intelligence,Rendering (computer graphics),Small set,Manifold
Conference
ISBN
Citations 
PageRank 
0-7695-2738-8
0
0.34
References 
Authors
12
2
Name
Order
Citations
PageRank
Blake Hannaford12527516.26
Rainer Leuschke2687.53