Abstract | ||
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Mobile devices can take advantage of physical interaction with their environment and its objects to compensate their constrained input and output capabilities. For that purpose, dynamic NFC-displays combine the physical interaction with NFC-tagged user interfaces and the output capabilities of public displays. We have adopted this technology for the Whack-a-Mole game to show how it can improve the accessibility and usability of mobile games. This paper describes the design of the game and explores how physical interaction with dynamic NFC-displays can compensate the constraints of mobile games and enrich their gameplay. |
Year | DOI | Venue |
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2010 | 10.1145/1851600.1851706 | Mobile HCI |
Keywords | Field | DocType |
nfc-based physical user interface,nfc-tagged user interface,whack-a-mole game,physical interaction,mobile device,public display,mobile gaming,output capability,dynamic nfc-displays,mobile game,user interface,near field communication | Mobile computing,Mobile search,Physical interaction,Computer science,Usability,Input/output,Mobile device,Human–computer interaction,User interface,Multimedia,Public displays | Conference |
Citations | PageRank | References |
6 | 0.56 | 4 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Gregor Broll | 1 | 346 | 31.68 |
Roman Graebsch | 2 | 6 | 0.56 |
Paul Holleis | 3 | 708 | 58.51 |
Matthias Wagner | 4 | 247 | 23.36 |