Title
A fast and high subjective quality sprite generation algorithm with frame skipping and multiple sprites techniques
Abstract
Sprite coding, which is a new coding tool in MPEG-4, can achieve high coding efficiency with high subjective quality at low bit rate. Many sprite generation algorithms have been proposed; however, the computational intensity is very high and the quality is not good enough because of the limitation of simple motion models. A novel sprite generation algorithm is proposed with several new techniques. A frame skipping technique can generate the sprite using only several important frames to accelerate the process and achieve similar subjective quality. In addition, boundary matching and multiple sprites techniques can overcome the limitation of simple motion models to achieve high subjective quality with little computation overhead. Experiments show the proposed algorithm is 46 times faster than the algorithms in MPEG-4 VM and have high subjective quality. These techniques can be also applied with other sprite generation algorithms.
Year
DOI
Venue
2002
10.1109/ICIP.2002.1037992
ICIP (1)
Keywords
Field
DocType
image matching,video objects,computational intensity,boundary matching,frame skipping,motion models,motion estimation,computational complexity,sprite generation algorithm,video coding,sprite coding,subjective quality,mpeg-4,acceleration,mpeg 4,digital signal processing,generic algorithm
Computer vision,Low bit rate,Algorithmic efficiency,Sprite (lightning),Image matching,Computer science,Algorithm,Coding (social sciences),Artificial intelligence,Motion estimation,Computational complexity theory,Computation
Conference
Volume
ISSN
Citations 
1
1522-4880
4
PageRank 
References 
Authors
0.80
3
6
Name
Order
Citations
PageRank
Shao-Yi Chien11603154.48
Ching-Yeh Chen265349.43
Wei-Min Chao36610.46
Chih-Wei Hsu43011268.01
Yu-Wen Huang51116114.02
Liang-Gee Chen63637383.22